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Showing posts from May, 2023

Dice Dice Baby

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  I love dice. Who doesn't? Dice are the single most important piece of gear any gamer can have. Pathfinder, like any good RPG, is governed by the roll of the dice. That said, there are many types of dice out there and I thought I would go through them and tell you what I think. 1. Plastic Dice: These are the most common type of dice out there. Odds are, when you first started, you had these. Either a sympathetic GM gave them to you or you bought them because you didn't want to commit tons of cash to something you weren't sure you were going to like. Plastic dice are inexpensive and that is why they remain popular.  2. Metal Dice: For my part, I have always despised plastic dice. Inexpensive they may be, but they are also light and the roll can go anywhere. I bought metal dice early on in my Pathfinder career and never looked back. I like them because they not only look cool but they are heavier and I feel that it is easier to control the roll. A word of warning. If you use

How I Learned to Stop Worrying and Love to GM

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Well, I GMed my very first session of Pathfinder last night. I was nervous as well as tired due to having worked all day, but it went better than I could have ever hoped for. Turnout was not what I had hoped for but there were still enough players to make for an enjoyable night. I was happy to do it and I hope to do it more in the future. However, I also learned a lot and I wanted to share with you what I have learned. 1.   Prep is not a big deal.   When I was first tapped to GM 2 Quests, I was a bit panicked. I was obsessed with getting everything absolutely right, convinced that I had to basically had to remember everything. I printed everything. Quest sheets, character sheets, pregens (I couldn't print out the level 5 Iconics as the printer ran out of ink and they weren't needed for last night anyway.) I learned that this was overkill. The pregens proved to be quite useful and was a good bit of foresight on my part. However, I learned that all you have to do is read through

Your Friendly Neighborhood Fighter-Man: The Academy Guide to Fighters

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  Fighter-Man, Fighter-Man, does whatever a fighter can. Wields a weapon any size, kills monsters just like flies. Look out, here comes the Fighter-Man! Is he strong? Listen, bud, he's got hit points in his blood. Can he swing from a rope? His 10 DEX says nope. Look out, there falls the Fighter-Man! Fighter-Man, Fighter-Man, Friendly Neighborhood Fighter-Man! Wealth and fame, he wants more. XP is his reward. To him, life is a great big rattle, wherever there's a battle, you'll find the Fighter-Man!-sung to the tune of the Spider-Man theme song. Soldiers, gladiators, guards, thugs, that bully who shakes you down for your lunch money after class, (I really should do something about him. I was left deafened after that last PTA meeting. Fixing that was not cheap. I suppose that's what I get for hiring a Cleric of Abadar as the school nurse.) they all have one thing in common. The ability to grab a weapon (or use none at all, much to the consternation of monks) and inflict g